Top Ten Things Not To Do If You’re A Mercenary in Windemere #newbook

Cover Art by Jason Pedersen
Cover Art by Jason Pedersen

 

As you may know, I have a great deal of respect for the talent of Charles E, Yallowitz. He is a prolific writer of prose and poetry and has a marvelous sense of humor. We were discussing a guest post in support of the launch of his latest book The Mercenary Prince and I casually suggested that he do a Top Ten Things Not to Do list. To my surprise and delight, he did one. This is a list that made me laugh out loud and decided to run it on my regular feature day. I think you will enjoy it and know you would like Charles’ fantasy stories. So here is Charles and his list.

Thank you to John W. Howell for hosting this guest post, which I hope is entertaining.  I step into the realm of the master with a ‘Ten Things’ list that relates to the latest volume of Legends of Windemere.  So here we go with ‘Top Ten Things Not To Do If You’re A Mercenary in Windemere’.

  1. If you’re a mercenary in Windemere, don’t challenge Selenia Hamilton the former Mercenary Queen to a duel. Sure it sounds like a good idea because she’s been headmistress of her academy for years and must be rusty.  Just realize that all of her students are smirking, the healer is already getting a bed ready for you, and Selenia has claimed a broom for her weapon.
  2. If you’re a mercenary in Windemere, don’t drink heavily before a big job. Your Dwarven friend might be able to do his job with a hangover, but you weren’t born with his constitution.  Few things ruin your reputation more than throwing up on the feet of your enemy.  Then again, some species consider that a marriage proposal.
  3. If you’re a mercenary in Windemere, don’t make fun of the local guards and soldiers. It might seem like a good idea at the time because you don’t have to follow orders and probably get paid more.  Yet there’s that highly decorated archer in the corner who will not be held responsible if you’re standing in the wrong place at the wrong time.
  4. If you’re a mercenary in Windemere, don’t volunteer to man the front line of a dragon hunt during your first week. It may feel like you’re being ambitious, but everyone is getting the sense that you don’t know what a dragon is.  The proud smile on your face isn’t helping and now people are taking bets on if you get stepped on, eaten head first, eaten feet first, burned to death, or run away after wetting yourself.
  5. If you’re a mercenary in Windemere, don’t track down the current Mercenary Nobles to prove you can beat them. They have their titles for a reason and might not be in the mood to let you walk away under your own power.  No, you don’t get points for bravery because you need to know when not to pick a fight.
  6. If you’re a mercenary in Windemere, don’t moon an ogre from the middle of your allies and from a mile away. Ogres are known for throwing boulders over long distances with precision and your pale keister is just asking for it.  On the plus side, you get your name on a list of warriors who have died the same way and will be forever remembered as part of the ‘Flatten Arse Army’.
  7. If you’re a mercenary in Windemere, don’t stand in the way of a caster’s spells. You sat through the explanation from the captain, heard the caster explain that fireballs do not magically miss allies, and even heard stories from friends about accidents.  Yet there you are charging ahead while your friends stay in formation because a volley of attack spells was supposed to soften the enemy.  Good job.
  8. If you’re a mercenary in Windemere, don’t steal the company priest’s holy wine. It is sweet and has a hint of cherries with no threat of a hangover.  It has been blessed by the Goddess of Purity.  Yet, you didn’t ask permission or give any prayers of thanks, so somebody is going to learn that the Gods and Goddesses of Windemere can be rather petty.  Try not to get hurt in the next battle.
  9. If you’re a mercenary in Windemere, don’t eat what your Orc allies are having. It might smell good, but it has enough spice to make the eyes of your future grandchildren cry.  They claim it hardens their body before a battle, but you think it has more to do with giving off toxic sweat.  At least you would think that if you weren’t laid out in the healer’s tent hearing that you no longer having stomach lining.
  10. If you’re a mercenary in Windemere, don’t go it alone. Mercenaries aren’t like adventurers and there is success in numbers.  Join one of the mercenary armies or team up with others that are looking for a group.  Maybe you’ll make friends and a fortune at the same time.  Just don’t join up with the creepy guy in the corner.  Never work with the creepy guy in the corner.

 

Check out my newest book

LEGENDS OF WINDEMERE: THE MERCENARY PRINCE

And visit me at

LEGENDS OF WINDEMERE

@cyallowitz

#fantasy, #newrelease – The Mercenary Prince By Charles E. Yallowitz

Now on Amazon for $2.99!
LEGENDS OF WINDEMERE:
THE MERCENARY PRINCE

Cover Art by Jason Pedersen
Cover Art by Jason Pedersen

Delvin Cunningham has left the champions.

Lost to his tribe in the Yagervan Plains, fear and shame have kept the former Mercenary Prince away from his homeland. With his confidence crumbling, he has decided to return and bring closure to his past. Reuniting with his old friends, Delvin’s timing could not be worse as a deadly campaign is brewing within Yagervan’s borders. Dawn Fangs are on the march and these powerful vampires are determined to turn the entire region into a graveyard.

To protect his family, friends, and two homelands, Delvin will have to push his doubt away and become the cunning Mercenary Prince once again.

Art by Jason Pedersen
Art by Jason Pedersen

Please feel free to put this on your ‘To Read’ list on Goodreads by clicking below:

The Mercenary Prince on Goodreads!

Excerpt from The Mercenary Prince

With the hint of a smirk, Selenia quickens her pace and unleashes a barrage of blows on her former student. Each strike and stab is deflected by the sweat-covered champion, his speed increasing to match her every time. At one point, the half-elf leaps forward and is struck in her stomach by his shield, which forces her to flip over his head. The headmistress lands in a crouch and whirls around to block the counterattack, the point of Delvin’s sword gently running along the leather patch over her stomach. Realizing that he is still holding back, Selenia bats his next attack away and delivers a painful kick to his exposed side. The blow knocks him against the fountain and he comes dangerously close to falling into the water.

While rubbing his bruised side, Delvin circles the headmistress who turns to continue facing him. He makes a few feints that she refuses to acknowledge because they are clumsy and pathetically amateurish. The gathered students and teachers shout for more action, all of them believing the brown-haired warrior to be afraid of the legendary woman. None of them realize that his circles have been getting tighter and his fake attacks have caused Selenia to misjudge his distance. It is something she realizes when Delvin makes a quick swing for her hip and their weapons strike closer to their hilts than she expects. The moment the half-elf steps back to gain some space, her former student pushes forward with precise strikes that mirror the onslaught she previously unleashed. Without a shield, the headmistress finds it more difficult to block every attack and has to twist her body away from several attacks. The movements prevent her from throwing a kick or punch, which would probably hit the shield that he has yet to include in his advance.

Selenia eventually catches Delvin’s blade and slides her weapon along its edge to step within his swinging range. The pair push against each other, their muscles straining to gain the upper hand. Every time one of them is about to gain ground, their opponent shifts enough to continue the frustrating stalemate. With a grunt of exertion, Delvin moves his shield in front of the headmistress’s face and blocks her view. Knowing she is expecting him to push forward, the warrior falls onto his back and lets the surprised half-elf’s momentum slam her face into the wooden disc. The back of his head bounces off the ground as he flicks his wrist to deliver an extra shot to Selenia’s chin. She rolls away from him to recover her senses, but Delvin scrambles to keep her in reach and continue his attack as they stand.

“You actually hit me,” Selenia states when she notices that her nose is bleeding. She ducks under her opponent’s swing and aims her hilt for his stomach, the blow only grazing his shirt. “I think you’ve achieved two firsts for this academy, Delvin. Nobody has ever drawn my blood or made me dizzy during a match.”

Want to Dive into the Adventure from the Beginning?

Collage by Chris the Storyreading Ape Cover Art by Jason Pedersen
Collage by Chris the Storyreading Ape

Find all of these exciting adventures by visiting the Amazon Author Page of Charles E. Yallowitz

So charge up your Kindle and end 2015 with an adventure full of action, humor, old friends, new enemies, grudge matches, tears, ale, and vampires.

author-photoAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: Legends of Windemere
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

Sleeper of the Wildwood Fugue by Charles Yallowitz – Now Live

LEGENDS OF WINDEMERE:
SLEEPER OF THE WILDWOOD FUGUE
LIVE on Amazon Kindle!

Art by Jason Pedersen
Art by Jason Pedersen

The final champion stirs and reaches out to any who can hear her voice. Yet all who heed her call will disappear into the misty fugue.

Awakening their new ally is only the beginning as Luke, Nyx, and their friends head south to the desert city of Bor’daruk. Hunting for another temple once used to seal Baron Kernaghan, they are unaware that the game of destiny has changed. Out for blood and pain, Stephen is determined to make Luke wish he’d never set out to become a hero.

By the time the sun sets on Bor’daruk, minds will be shattered, and the champions’ lives will be changed forever.

Don’t forget to mark it as ‘To Read’ on Goodreads too!

Charles E. Yallowitz
Charles E. Yallowitz

About the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: Legends of Windemere
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

Read the Previous Volumes of Legends of Windemere!!!

BEGINNING OF A HERO

PRODIGY OF RAINBOW TOWER

ALLURE OF THE GYPSIES

FAMILY OF THE TRI-RUNE

THE COMPASS KEY

CURSE OF THE DARK WIND

Cover Reveal Is as Cover Reveal Does

Allure Final Cover

Cover by Jason Pedersen  http://www.jasonpedersen.com/

The epic adventures of Luke Callindor and Nyx continue after their journey down the L’Dandrin River in Legends of Windemere: Prodigy of Rainbow Tower.

Reeling from his failures in their previous adventure, Luke leads his surviving friends to his hometown.  With his mind frayed and his confidence fractured, Luke must face the family and fiancée he left behind.  It is a brief homecoming when the vampire Kalam attacks the village, forcing Luke and Nyx to break into his lair for the key to resurrecting a fallen warrior.  It is a quest that will force both young heroes to reach new heights of strength and power that they never knew they had.

Can Luke and Nyx escape the lair of Kalam?  And, what role will the orphaned gypsy Sari play in their looming destiny?

 

About Charles Yallowitz

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze.  Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons.  One day he returned from his imagination and decided he would share his stories with the world.  After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author.  So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere.  He looks forward to sharing all of his stories with you and his wife is happy he finally has someone else to play with.

Release Date–  December 1st.

Previous–

Beginning of a Hero-  http://www.amazon.com/Beginning-Hero-Legends-Windemere-ebook/dp/B00BL9GBU2/

Prodigy of Rainbow Tower-  http://www.amazon.com/Prodigy-Rainbow-Legends-Windemere-ebook/dp/B00E8WUD5S/