Book Launch – Ritual of the Lost Lamb by Charles Yallowitz #Fantasy

Dark times are waiting for the champions in
RITUAL OF THE LOST LAMB!

Cover Art by Jason Pedersen

Death is a blessing that the Baron is not ready to bestow upon his new toy.

In the chaos surrounding the Spirit Well, Luke Callindor has disappeared and the only clue the psychic scream of agony that Dariana cannot ignore. Knowing that a journey to Shayd will result in their ultimate battle, the champions have devised another way to rescue their friend. With permission from the gods, Nyx has begun the Ritual of the Lost Lamb. It is a long and exhausting spell, which is made even more difficult by a new threat that is out to make all of the Baron’s enemies suffer.

It is a race against time where every minute lost brings Luke Callindor one step closer to a fate worse than oblivion.

Grab it on Amazon!

Add it to your Goodreads ‘To Read’ List!

Excerpt: Audience Granted

Having said her piece, Nyx gnaws on a hunk of jerky and sips at a waterskin while the others discuss her idea. She refuses to admit that she is having second thoughts about breaking a god seal even with permission. The last time she accomplished such a feat was by accident and resulted in her magic being sealed for days. Nyx shudders at the memory of feeling so many lives ending at her hands and takes a sloppy drink of leathery water to steady her nerves. The result is a full body convulsion of disgust and a hacking cough as the liquid goes down her windpipe. Flicking a green beetle off her shoulder, the channeler impatiently paces in a circle and wonders why the others are taking so long.

The hairs on the back of Nyx’s neck rise and her arms become covered in goosebumps as a pulse of energy ripples through the clearing. She is about to ask her friends if they feel anything, but stops when she sees that they are frozen in time. The half-elf’s heart pounds in her chest as she fears that the Baron is about to attack. More terror seeps into her mind when she expects to turn around and find Luke’s tortured body dangling before her eyes. Not wanting to be caught by surprise, a flaming disc appears in her palm and hums as she searches for the source of the powerful spell. The snap of a twig to her left causes Nyx to hurl the fiery circle, which splits into a swarm of deadly copies that would destroy any normal enemy. Against the ebony platemail of Gabriel, the discs puff into balls of harmless smoke that remain hovering in place.

“Your friends have agreed to your idea,” the Destiny God states, ignoring the mortal’s amusing attack. He removes his black cape, which becomes a vague chair for the nervously bowing channeler. “Now, this is unique. In fact, it is quite unheard of, which is why I am granting you an audience. The Law of Influence says I cannot get involved, but nobody has ever asked for permission to do something like this. Needless to say, all of us are very curious to see how all of this plays out.”

“I want to unseal the Ritual of the Lost Lamb,” Nyx politely requests while she takes a seat on the cape. An enchanting warmth rises from the cloth and she nearly falls asleep from the blissful energy that infects her body. “This is the only way to save Luke without marching into the Baron’s territory. We both know that is what he wants. With the forbidden ritual, I can gather my little brother’s residual energy and bring him home. None of us will be at risk since it’s a combination of a summoning and teleportation spell.”

“Strange that you know about a spell designed by channelers. Especially since it has not been used since the ancient Race War,” Gabriel says with a nod of his head. Urging voices in the back of his head causes the god to hum with his mouth closed, the spell jolting the sources of his rising irritation. “The Ritual of the Lost Lamb was taken from mortals before my time, but I understand the reason it made the gods worry. Such a thing could be the first step into summoning a deity against his or her will. Possibly even stealing immortality. Though I believe times have changed and we should reconsider the sealing.”

“Time is also running out,” the channeler replies, shying away when the powerful deity stares at her. A flickering realization that the Baron’s power might be on the same level of Gabriel gives her the courage to meet the man’s piercing eyes. “I apologize for sounding like I’m rushing you. Yet, it has been said that the gods and goddesses have no concept of time since you exist forever. That means I have to push even though I want to speak with respect.”

“In other words, you want a decision now.”

“That would be best, sir.”

“Sadly, I cannot agree to your terms.”

“I haven’t made any terms.”

“Exactly.”

Need to catch Legends of Windemere from the beginning? Then click on the covers below!

You can start for FREE . . .

Cover art by Jason Pedersen

Or grab the $4.99 ‘3 in 1’ bundles!

Cover Art by Jason Pedersen 3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen
3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

 

Also Available in Single eBooks:

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover art by Jason Pedersen

Cover art by Jason Pedersen

Cover Art by Jason Pedersen
Cover Art by Jason Pedersen

Interested in a new adventure? Then grab your Kindle & dive back into the world of Windemere! Don’t forget an apple for Fizzle.

Author PhotoAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: www.legendsofwindemere.com
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

Legends of Windemere: The Spirit Well is Now Available #NewBook

Return to Windemere in THE SPIRIT WELL!

Cover Art by Jason Pedersen
Cover Art by Jason Pedersen

Born from the light and darkness, Dariana can no longer avoid her fate.

The final corrupted temple stands between the champions and Baron Kernaghan having their great battle. Only one problem: the Compass Key refuses to work with Dariana, who long ago wiped all memories of the Spirit Well from her mind. Now, they are forced to follow a trail of clues that Dariana’s former self left behind centuries ago. It is a path that will lead the champions into a part of their friend’s past that could tear them all apart.

Will the bonds of friendship be stronger than the call of blood?

Grab it on Amazon!

Add it to your Goodreads ‘To Read’ List!

Excerpt: I’m Sorry . . . Again

“I’m sorry, but I told you that my powers make the Compass Key argumentative when it comes to the Spirit Well,” Dariana sheepishly explains while rubbing her clear ring. She smiles when Fizzle lands on her head, the drite’s cool tail running down her spine. “This is very scary for me. None of the champions have made it to this temple, much less the final battle with my father. It’s hard to take in after this destiny being my entire life for so long. I used to always dream of how I would handle my temple, but things are different now that it’s no longer a distant dream. What if I make a mistake and get someone killed?”

“We trust you, my friend, and know that you will not fail,” Timoran whispers as he slides the Compass Key across the table. He is confused when the relic sparks at her touch and gets pushed back into his hand. “That is fairly disheartening. If you cannot use the Compass Key then there is no way to find this Spirit Well. Perhaps it does not like your physical touch and will respond to your telepathy. I wonder why the gods would create this obstacle.”

“It’s possible that we did this,” Delvin suggests while using one of his enchanted rings to create a delicious cup of coffee. He gestures for the barbarian to throw the relic over to him, but the red-haired barbarian refuses. “You’re right, Timoran. Probably not a good idea to toss something like that around. Anyway, we had the Compass Key warded against agents of the Baron. They aren’t able to see it, which means they can’t find or use it. The decision made sense at the time, but things are different now. Maybe our spell has a small effect on Dariana. Not saying you’re working with the Baron, but there could be enough of an aural touch to cause this problem. Do you think we should cancel the spells, Nyx?”

The channeler heats up a cup of tea, which she sips at while considering the possibility of her magic being the issue. “They should stay because I don’t think they’re the problem. Dariana said this has happened before, which means the gods made a mistake. Sorry for how that came out. Gabriel, who better not get angry at this conversation, created the Compass Key first and then turned Dariana into a champion. He couldn’t fix the problem thanks to the Law of Influence, so it’s remained all this time. Though he had to have created something to help us move on.”

“Maybe we have to find Isaiah and he’ll lead the way,” Sari says from the couch. Flipping to her feet, she joins her friends and immediately takes a strawberry off Luke’s plate. “He hasn’t been much help since the first temple, so one has to wonder what his purpose is. I doubt we need his protection any more, which means he has to have another role to play. What do you think, Dari?”

The telepath rubs her temples while scanning the city for a sign of the fireskin, part of her praying he is not nearby. Dariana finds evidence that Isaiah has been spying on them until recently, but the caster is long gone. She considers tracking the faint trail and goes as far as the outer wall, which is where the psychic tracks make an odd leap into the sky. The strain of following Isaiah any further makes Dariana pull back and return to find that everyone is staring at her again. Realizing that she can no longer delay the inevitable, she gets out of her chair and kneels to her friends. Fizzle is still clinging to her head, which makes the apologetic bow both amusing and awkward.

“I know I say this a lot, but I really am sorry, my friends,” Dariana states while keeping her forehead pressed to the stone floor. She looks up at the sound of rustling feet and is surprised to see that everyone is approaching her. “Long ago, I managed to avoid being put back to sleep long enough to track down the Spirit Well. My curiosity got the best of me and I wanted to know where my path would meet its end. I was still forced to wipe my memory of the location, but I do know that I left a map behind. There are a few clues that I buried in my subconscious where even I could not dislodge them after erasing the original discovery. More may come to me as we get closer, but all I know now is that we should go to Rodillen. I was hoping the Compass Key would work and we could avoid this extra journey.”

“Like our luck would be that good,” Nyx mutters while she helps Dariana stand.

Need to catch Legends of Windemere from the beginning? Then click on the covers below!

You can start for FREE . . .

Cover Art by Jason Pedersen
Cover Art by Jason Pedersen

Or grab the $4.99 ‘3 in 1’ bundles!

Cover Art by Jason Pedersen 3D Conversion by Bestt_graphics
Cover Art by Jason Pedersen
3D Conversion by Bestt_graphics
Cover Art by Jason Pedersen
Cover Art by Jason Pedersen

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Also Available in Single eBooks:

Cover Art by Jason Pedersen
Cover Art by Jason Pedersen
Cover Art by Jason Pedersen
Cover Art by Jason Pedersen
Cover Art by Jason Pedersen
Cover Art by Jason Pedersen
Cover art by Jason Pedersen
Cover art by Jason Pedersen
Cover Art by Jason Pedersen
Cover Art by Jason Pedersen

Interested in a new adventure? Then grab your Kindle & dive back into the world of Windemere! Don’t forget an apple for Fizzle.

Author PhotoAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: www.legendsofwindemere.com
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

Top Ten Things Not To Do If You’re A Mercenary in Windemere #newbook

Cover Art by Jason Pedersen
Cover Art by Jason Pedersen

 

As you may know, I have a great deal of respect for the talent of Charles E, Yallowitz. He is a prolific writer of prose and poetry and has a marvelous sense of humor. We were discussing a guest post in support of the launch of his latest book The Mercenary Prince and I casually suggested that he do a Top Ten Things Not to Do list. To my surprise and delight, he did one. This is a list that made me laugh out loud and decided to run it on my regular feature day. I think you will enjoy it and know you would like Charles’ fantasy stories. So here is Charles and his list.

Thank you to John W. Howell for hosting this guest post, which I hope is entertaining.  I step into the realm of the master with a ‘Ten Things’ list that relates to the latest volume of Legends of Windemere.  So here we go with ‘Top Ten Things Not To Do If You’re A Mercenary in Windemere’.

  1. If you’re a mercenary in Windemere, don’t challenge Selenia Hamilton the former Mercenary Queen to a duel. Sure it sounds like a good idea because she’s been headmistress of her academy for years and must be rusty.  Just realize that all of her students are smirking, the healer is already getting a bed ready for you, and Selenia has claimed a broom for her weapon.
  2. If you’re a mercenary in Windemere, don’t drink heavily before a big job. Your Dwarven friend might be able to do his job with a hangover, but you weren’t born with his constitution.  Few things ruin your reputation more than throwing up on the feet of your enemy.  Then again, some species consider that a marriage proposal.
  3. If you’re a mercenary in Windemere, don’t make fun of the local guards and soldiers. It might seem like a good idea at the time because you don’t have to follow orders and probably get paid more.  Yet there’s that highly decorated archer in the corner who will not be held responsible if you’re standing in the wrong place at the wrong time.
  4. If you’re a mercenary in Windemere, don’t volunteer to man the front line of a dragon hunt during your first week. It may feel like you’re being ambitious, but everyone is getting the sense that you don’t know what a dragon is.  The proud smile on your face isn’t helping and now people are taking bets on if you get stepped on, eaten head first, eaten feet first, burned to death, or run away after wetting yourself.
  5. If you’re a mercenary in Windemere, don’t track down the current Mercenary Nobles to prove you can beat them. They have their titles for a reason and might not be in the mood to let you walk away under your own power.  No, you don’t get points for bravery because you need to know when not to pick a fight.
  6. If you’re a mercenary in Windemere, don’t moon an ogre from the middle of your allies and from a mile away. Ogres are known for throwing boulders over long distances with precision and your pale keister is just asking for it.  On the plus side, you get your name on a list of warriors who have died the same way and will be forever remembered as part of the ‘Flatten Arse Army’.
  7. If you’re a mercenary in Windemere, don’t stand in the way of a caster’s spells. You sat through the explanation from the captain, heard the caster explain that fireballs do not magically miss allies, and even heard stories from friends about accidents.  Yet there you are charging ahead while your friends stay in formation because a volley of attack spells was supposed to soften the enemy.  Good job.
  8. If you’re a mercenary in Windemere, don’t steal the company priest’s holy wine. It is sweet and has a hint of cherries with no threat of a hangover.  It has been blessed by the Goddess of Purity.  Yet, you didn’t ask permission or give any prayers of thanks, so somebody is going to learn that the Gods and Goddesses of Windemere can be rather petty.  Try not to get hurt in the next battle.
  9. If you’re a mercenary in Windemere, don’t eat what your Orc allies are having. It might smell good, but it has enough spice to make the eyes of your future grandchildren cry.  They claim it hardens their body before a battle, but you think it has more to do with giving off toxic sweat.  At least you would think that if you weren’t laid out in the healer’s tent hearing that you no longer having stomach lining.
  10. If you’re a mercenary in Windemere, don’t go it alone. Mercenaries aren’t like adventurers and there is success in numbers.  Join one of the mercenary armies or team up with others that are looking for a group.  Maybe you’ll make friends and a fortune at the same time.  Just don’t join up with the creepy guy in the corner.  Never work with the creepy guy in the corner.

 

Check out my newest book

LEGENDS OF WINDEMERE: THE MERCENARY PRINCE

And visit me at

LEGENDS OF WINDEMERE

@cyallowitz

#fantasy, #newrelease – The Mercenary Prince By Charles E. Yallowitz

Now on Amazon for $2.99!
LEGENDS OF WINDEMERE:
THE MERCENARY PRINCE

Cover Art by Jason Pedersen
Cover Art by Jason Pedersen

Delvin Cunningham has left the champions.

Lost to his tribe in the Yagervan Plains, fear and shame have kept the former Mercenary Prince away from his homeland. With his confidence crumbling, he has decided to return and bring closure to his past. Reuniting with his old friends, Delvin’s timing could not be worse as a deadly campaign is brewing within Yagervan’s borders. Dawn Fangs are on the march and these powerful vampires are determined to turn the entire region into a graveyard.

To protect his family, friends, and two homelands, Delvin will have to push his doubt away and become the cunning Mercenary Prince once again.

Art by Jason Pedersen
Art by Jason Pedersen

Please feel free to put this on your ‘To Read’ list on Goodreads by clicking below:

The Mercenary Prince on Goodreads!

Excerpt from The Mercenary Prince

With the hint of a smirk, Selenia quickens her pace and unleashes a barrage of blows on her former student. Each strike and stab is deflected by the sweat-covered champion, his speed increasing to match her every time. At one point, the half-elf leaps forward and is struck in her stomach by his shield, which forces her to flip over his head. The headmistress lands in a crouch and whirls around to block the counterattack, the point of Delvin’s sword gently running along the leather patch over her stomach. Realizing that he is still holding back, Selenia bats his next attack away and delivers a painful kick to his exposed side. The blow knocks him against the fountain and he comes dangerously close to falling into the water.

While rubbing his bruised side, Delvin circles the headmistress who turns to continue facing him. He makes a few feints that she refuses to acknowledge because they are clumsy and pathetically amateurish. The gathered students and teachers shout for more action, all of them believing the brown-haired warrior to be afraid of the legendary woman. None of them realize that his circles have been getting tighter and his fake attacks have caused Selenia to misjudge his distance. It is something she realizes when Delvin makes a quick swing for her hip and their weapons strike closer to their hilts than she expects. The moment the half-elf steps back to gain some space, her former student pushes forward with precise strikes that mirror the onslaught she previously unleashed. Without a shield, the headmistress finds it more difficult to block every attack and has to twist her body away from several attacks. The movements prevent her from throwing a kick or punch, which would probably hit the shield that he has yet to include in his advance.

Selenia eventually catches Delvin’s blade and slides her weapon along its edge to step within his swinging range. The pair push against each other, their muscles straining to gain the upper hand. Every time one of them is about to gain ground, their opponent shifts enough to continue the frustrating stalemate. With a grunt of exertion, Delvin moves his shield in front of the headmistress’s face and blocks her view. Knowing she is expecting him to push forward, the warrior falls onto his back and lets the surprised half-elf’s momentum slam her face into the wooden disc. The back of his head bounces off the ground as he flicks his wrist to deliver an extra shot to Selenia’s chin. She rolls away from him to recover her senses, but Delvin scrambles to keep her in reach and continue his attack as they stand.

“You actually hit me,” Selenia states when she notices that her nose is bleeding. She ducks under her opponent’s swing and aims her hilt for his stomach, the blow only grazing his shirt. “I think you’ve achieved two firsts for this academy, Delvin. Nobody has ever drawn my blood or made me dizzy during a match.”

Want to Dive into the Adventure from the Beginning?

Collage by Chris the Storyreading Ape Cover Art by Jason Pedersen
Collage by Chris the Storyreading Ape

Find all of these exciting adventures by visiting the Amazon Author Page of Charles E. Yallowitz

So charge up your Kindle and end 2015 with an adventure full of action, humor, old friends, new enemies, grudge matches, tears, ale, and vampires.

author-photoAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: Legends of Windemere
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

Hump Day is as Hump Day Does

Wednesday is story day to celebrate Hump Day. Since this is Wednesday there will be no exception. Today’s story tells of a young man thinking he has a solution to his problems. I hope you enjoy.

The holdup by John W. Howell ©2104

“Yes Sir, can I help you?”

“Er . . . why yes. I need to make a withdrawal.”

“I can help you with that. Do you have a withdrawal slip filled out, or do you wish for me to do it?”

“N-No I have it fill out. Here take it.”

“Oh my sir. This is not a proper withdrawal slip. This is a note.”

“Y-Yes just follow the instructions.”

“Let me see. It says to put all the money in a bag and don’t tough the alarm. I have a gun and I ain’t afraid to use it.”

“T-That’s what is says alright.”

“Sir I need to help you a bit here. First of all, you don’t want to put in writing you have a gun.”

“W-Why not?”

“When you say something about a gun this crime becomes armed robbery whether or not you have a gun. You see, in this state, the mere belief the perpetrator is armed is just as intimating as if you waved a gun around. Also, you just admitted to the higher offense in writing.”

“Just get the money and cut the chatter.”

“Secondly your note has a number of typos in it. As a substitute school teacher I just don’t have respect for you when you make these kinds of mistakes.”

“Mistakes where?”

“Here see the word ‘tough’ right here. I think you meant ‘touch.’ Don’t touch the alarm. Am I right?”

“Yes, but so what?”

“Also the word ‘ain’t’ should never be used in this context. You should say ‘I am not afraid to use it.’”

‘Well you got that right. I am not afraid to use it.”

“You actually have a gun?”

“Well. . . no not really.”

“Okay here’s what we are going to do. I’m going to tear up this note and give it back to you. You go home and think about what you did today. If you still want to hold up the bank, you come back tomorrow with a proper note. Do you understand young man?”

“Yes ma’am. Sorry ma’am.”